Struct MigrationTicket
Am singleton entity returned by the StoreWorld(NetcodeWorld) that can be used to load a previously stored driver state into another world.
Implements
IComponentData
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct MigrationTicket : IComponentData
Fields
Value
A unique value for the ticket.
Declaration
public int Value
Field Value
| Type | Description |
|---|---|
| int |
Implements
IComponentData