Class GhostPresentationGameObjectTransformSystem
This system will update the presentation GameObjects transform based on the current transform of the entity owning it.
Namespace: Unity.Netcode.Hybrid
Assembly: Unity.NetCode.Hybrid.dll
Syntax
[MovedFrom(true, "Unity.NetCode.Hybrid", null, null)]
public class GhostPresentationGameObjectTransformSystem : SystemBase