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    Class GhostAnimationControllerServerSystem

    A system which makes sure registered playable data is updated before PrepareFrame runs for predicted ghosts not using PreparePredictedData or graph updates in prediction on the server.

    Inheritance
    object
    GhostAnimationControllerServerSystem
    Namespace: Unity.Netcode.Hybrid
    Assembly: Unity.NetCode.Hybrid.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode.Hybrid", null, null)]
    public class GhostAnimationControllerServerSystem : SystemBase
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