Class GhostAnimationControllerInterpolationSystem
A system which makes sure registered playable data is updated before PrepareFrame runs for interpolated ghosts, and predicted ghosts not using PreparePredictedData or graph updates in prediction.
Namespace: Unity.Netcode.Hybrid
Assembly: Unity.NetCode.Hybrid.dll
Syntax
[MovedFrom(true, "Unity.NetCode.Hybrid", null, null)]
public class GhostAnimationControllerInterpolationSystem : SystemBase