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    Class GhostSpawnClassificationSystemGroup

    Contains all the system that classify spawned ghost. Runs after the GhostReceiveSystem system. Your custom classification system should be updated into this group.

    [UpdateInGroup(typeof(GhostSpawnClassificationSystemGroup))]
    public partial struct MyCustomClassificationSystemGroup
    {
       ...
    }
    Inheritance
    object
    GhostSpawnClassificationSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class GhostSpawnClassificationSystemGroup : ComponentSystemGroup
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