Class GhostSpawnClassificationSystemGroup
Contains all the system that classify spawned ghost. Runs after the GhostReceiveSystem system. Your custom classification system should be updated into this group.
[UpdateInGroup(typeof(GhostSpawnClassificationSystemGroup))]
public partial struct MyCustomClassificationSystemGroup
{
...
}
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public class GhostSpawnClassificationSystemGroup : ComponentSystemGroup