Class GhostComponentSerializerCollectionSystemGroup
Parent group of all code-generated systems that registers the ghost component serializers to the GhostCollection, more specifically to the GhostComponentSerializer.State collection) at runtime. For internal use only, don't add systems to this group.
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public class GhostComponentSerializerCollectionSystemGroup : ComponentSystemGroup
Fields
CollectionDefaultCapacity
HashSets and HashTables have a fixed capacity.
Declaration
public static int CollectionDefaultCapacity
Field Value
| Type | Description |
|---|---|
| int |
Remarks
Increase this if you have lots of variants. Hardcoded multiplier is due to DontSerializeVariants.