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    Class DefaultVariantSystemGroup

    Group that contains all the systems responsible for registering/setting up the default Ghost Variants (see GhostComponentVariationAttribute). The system group OnCreate method finalizes the default mapping inside its own OnCreate method, by collecting from all the registered DefaultVariantSystemBase systems the set of variant to use. The order in which variants are set in the map is governed by the creation order (see CreateAfterAttribute, CreateBeforeAttribute).

    Inheritance
    object
    DefaultVariantSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class DefaultVariantSystemGroup : ComponentSystemGroup
    Remarks

    The group is present in both baking and client/server worlds.

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