Struct BeginPredictedSimulationEntityCommandBufferSystem.Singleton
Implements
IComponentData
IECBSingleton
Assembly: Unity.NetCode.dll
Syntax
public struct BeginPredictedSimulationEntityCommandBufferSystem.Singleton : IComponentData, IECBSingleton
Methods
CreateCommandBuffer(WorldUnmanaged)
Declaration
public EntityCommandBuffer CreateCommandBuffer(WorldUnmanaged world)
Parameters
| Type |
Name |
Description |
| WorldUnmanaged |
world |
|
Returns
| Type |
Description |
| EntityCommandBuffer |
|
SetAllocator(Allocator)
Declaration
public void SetAllocator(Allocator allocatorIn)
Parameters
SetAllocator(AllocatorHandle)
Declaration
public void SetAllocator(AllocatorManager.AllocatorHandle allocatorIn)
Parameters
SetPendingBufferList(ref UnsafeList<EntityCommandBuffer>)
Declaration
public void SetPendingBufferList(ref UnsafeList<EntityCommandBuffer> buffers)
Parameters
| Type |
Name |
Description |
| UnsafeList<EntityCommandBuffer> |
buffers |
|
Implements
IComponentData
IECBSingleton