Struct TransformVariantMediumPrecision
Transform variant that uses 10_000 quantization level instead of the default 1_000
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[GhostComponentVariation(typeof(LocalTransform), "Transform 3D - 0.1 mm Precision", false)]
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct TransformVariantMediumPrecision : IComponentData, IQueryTypeParameter
Fields
Position
Position replicated with max float precision
Declaration
public float3 Position
Field Value
| Type | Description |
|---|---|
| float3 |
Rotation
Rotation replicated with max float precision
Declaration
public quaternion Rotation
Field Value
| Type | Description |
|---|---|
| quaternion |
Scale
Scale replicated with max float precision
Declaration
public float Scale
Field Value
| Type | Description |
|---|---|
| float |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter