Struct TransformVariantMaxPrecision
Variant used to disable quantization for your transforms. Useful for cases that require high precision like physics. This will use a substantial amount of additional bandwidth, you should consider trying to smooth prediction errors before using this variant.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[GhostComponentVariation(typeof(LocalTransform), "Transform 3D - Unquantized", false)]
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct TransformVariantMaxPrecision : IComponentData, IQueryTypeParameter
Fields
Position
Position replicated with max float precision
Declaration
public float3 Position
Field Value
| Type | Description |
|---|---|
| float3 |
Rotation
Rotation replicated with max float precision
Declaration
public quaternion Rotation
Field Value
| Type | Description |
|---|---|
| quaternion |
Scale
Scale replicated with max float precision
Declaration
public float Scale
Field Value
| Type | Description |
|---|---|
| float |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter