Enum PredictionLoopUpdateMode
Configure when the prediction loop should run on the client.
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public enum PredictionLoopUpdateMode
Fields
| Name | Description |
|---|---|
| AlwaysRun | The prediction loop will always run, regardless of whether or not any predicted ghosts are spawned on the client. |
| RequirePredictedGhost | The prediction loop will run the prediction systems only if there is at least one predicted ghost spawned on the client. |