Struct NetworkStreamIsReconnected
This tag is added to connections which have been reconnected (client reconnects to a server after diconnecting). It is added on both the server and client side.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct NetworkStreamIsReconnected : IComponentData, IQueryTypeParameter
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter