Struct NetcodeSmoothHostLocalToWorld
Use this component to signal whether you want Netcode to smooth your single world host transforms for you or not. Added by default on host, but can be stripped in the GhostAuthoring component or by disabling this component. Not applicable to binary worlds - this component simply will not be added to ghosts on them. Note: This WriteGroup overrides smoothing applied by Unity.Physics.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[WriteGroup(typeof(LocalToWorld))]
public struct NetcodeSmoothHostLocalToWorld : IComponentData, IQueryTypeParameter
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter