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    Struct NetcodeSmoothHostLocalToWorld

    Use this component to signal whether you want Netcode to smooth your single world host transforms for you or not. Added by default on host, but can be stripped in the GhostAuthoring component or by disabling this component. Not applicable to binary worlds - this component simply will not be added to ghosts on them. Note: This WriteGroup overrides smoothing applied by Unity.Physics.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [WriteGroup(typeof(LocalToWorld))]
    public struct NetcodeSmoothHostLocalToWorld : IComponentData, IQueryTypeParameter

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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