Enum NetcodeConfig.HostWorldMode
Which client-hosted mode to use.
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
public enum NetcodeConfig.HostWorldMode
Fields
| Name | Description |
|---|---|
| BinaryWorlds | A local client and server world are used to host a server on a client. A local IPC connection is used for communication between the two. |
| SingleWorld | This world acts as both client and server. There's no client to server connection, only a listening driver. A fake connection entity is generated for convenience. |