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    Enum NetcodeConfig.HostWorldMode

    Which client-hosted mode to use.

    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    public enum NetcodeConfig.HostWorldMode

    Fields

    Name Description
    BinaryWorlds

    A local client and server world are used to host a server on a client. A local IPC connection is used for communication between the two.

    SingleWorld

    This world acts as both client and server. There's no client to server connection, only a listening driver. A fake connection entity is generated for convenience.

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