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    Test and debug your game

    Test and debug your game using tools available for Netcode for Entities.

    Topic Description
    Logging Use the built-in NetDebug logging component in Netcode for Entities to modify how much log information is printed.
    PlayMode Tool Use the Netcode for Entities PlayMode Tool to simulate a network and debug your multiplayer project while running in Play mode.
    Network Profiler tool Use the Network Profiler to view detailed information about the network performance and behavior of your project.
    Thin clients Use thin clients to test and debug in the Editor by running simplified simulated clients alongside your normal client and server worlds.
    Gather metrics Gather metrics to monitor performance and identify potential issues in your Netcode for Entities project.
    Using source generators Understand how Netcode for Entities uses a source generator to automatically generate code for serialization, commands, and RPCs.

    Additional resources

    • Multiplayer Play Mode package
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