Delegate GhostComponentSerializer.DeserializeDelegate
Deserialize the component and buffer data from the received snapshot and store it inside the SnapshotDataBuffer.
Namespace: Unity.NetCode.LowLevel.Unsafe
Assembly: Unity.NetCode.dll
Syntax
public delegate void GhostComponentSerializer.DeserializeDelegate(IntPtr snapshotData, IntPtr baselineData, ref DataStreamReader reader, ref StreamCompressionModel compressionModel, IntPtr changeMaskData, int startOffset)
Parameters
| Type | Name | Description |
|---|---|---|
| IntPtr | snapshotData | Snapshot data |
| IntPtr | baselineData | Snapshot baseline |
| DataStreamReader | reader | Datastream reader |
| StreamCompressionModel | compressionModel | Compression model |
| IntPtr | changeMaskData | Change mask data |
| int | startOffset | Start offset |