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    Test and debug your game

    Test and debug your game using tools available for Netcode for Entities.

    Topic Description
    Logging Netcode for Entities has a built-in logging component that enables you to modify how much log information is printed.
    Using the PlayMode Tool Use the PlayMode tool to simulate network environments for testing.
    Gathering metrics with MetricsMonitorComponent Create a singleton of type MetricsMonitorComponent and populate it with the data points you want to monitor.
    Using source generators Use a source generator for debugging and logging.
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