Struct WarnAboutStaleRpcSystem
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.dll
Syntax
[RequireMatchingQueriesForUpdate]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)]
[BurstCompile]
public struct WarnAboutStaleRpcSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
[BurstCompile]
public void OnCreate(ref SystemState state)
Parameters
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
Implements
Unity.Entities.ISystemCompilerGenerated