Class PredictedSpawningSystemGroup
Parent group of all systems that need to process predicted spawned ghost entities inside the prediction group. The group execute after the EndPredictedSimulationEntityCommandBufferSystem to ensure new predicted ghost entities created by that command buffer are always initialized before the end of current the prediction tick.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderLast = true)]
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(EndPredictedSimulationEntityCommandBufferSystem))]
public class PredictedSpawningSystemGroup : ComponentSystemGroup