Struct NetworkStreamListenSystem
A system processing NetworkStreamRequestListen components
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[BurstCompile]
public struct NetworkStreamListenSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
OnUpdate(ref SystemState)
Declaration
public void OnUpdate(ref SystemState systemState)
Parameters
Implements
Unity.Entities.ISystemCompilerGenerated