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    Struct NetworkStreamIsReconnected

    This tag is added to connections which have been reconnected (client reconnects to a server after diconnecting). It is added on both the server and client side.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct NetworkStreamIsReconnected : IComponentData, IQueryTypeParameter

    Implements

    IComponentData
    IQueryTypeParameter
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