Struct NetworkStreamConnectSystem
A system processing NetworkStreamRequestConnect components
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[BurstCompile]
public struct NetworkStreamConnectSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
[BurstCompile]
public void OnCreate(ref SystemState state)
Parameters
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState systemState)
Parameters
Implements
Unity.Entities.ISystemCompilerGenerated