Struct NetDebugSystem
Systems responsible to initialize and create the NetDebug singleton and to flush all logs.
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[RequireMatchingQueriesForUpdate]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateBefore(typeof(NetworkStreamReceiveSystem))]
[UpdateAfter(typeof(GhostCollectionSystem))]
public struct NetDebugSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
OnDestroy(ref SystemState)
Declaration
public void OnDestroy(ref SystemState state)
Parameters
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
Implements
Unity.Entities.ISystemCompilerGenerated