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    Struct EndPredictedSimulationEntityCommandBufferSystem.Singleton

    Implements
    IComponentData
    IQueryTypeParameter
    IECBSingleton
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct EndPredictedSimulationEntityCommandBufferSystem.Singleton : IComponentData, IQueryTypeParameter, IECBSingleton

    Methods

    CreateCommandBuffer(WorldUnmanaged)

    Declaration
    public EntityCommandBuffer CreateCommandBuffer(WorldUnmanaged world)
    Parameters
    Type Name Description
    WorldUnmanaged world
    Returns
    Type Description
    EntityCommandBuffer

    SetAllocator(Allocator)

    Declaration
    public void SetAllocator(Allocator allocatorIn)
    Parameters
    Type Name Description
    Allocator allocatorIn

    SetAllocator(AllocatorHandle)

    Declaration
    public void SetAllocator(AllocatorManager.AllocatorHandle allocatorIn)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle allocatorIn

    SetPendingBufferList(ref UnsafeList<EntityCommandBuffer>)

    Declaration
    public void SetPendingBufferList(ref UnsafeList<EntityCommandBuffer> buffers)
    Parameters
    Type Name Description
    UnsafeList<EntityCommandBuffer> buffers

    Implements

    IComponentData
    IQueryTypeParameter
    IECBSingleton
    In This Article
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