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    Struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper>

    For internal use only, system that copies commands from the InputBufferData<T> buffer to the IInputComponentData component present on the entity.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(CopyCommandBufferToInputSystemGroup), OrderFirst = true)]
    [UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
    public struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper> : ISystem, ISystemCompilerGenerated where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
    Type Parameters
    Name Description
    TInputComponentData

    Input component data.

    TInputHelper

    Input helper.

    Remarks

    This needs to run early to ensure the input data has been applied from buffer to input data struct before the input processing system runs.

    Methods

    OnCreate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnUpdate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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