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    Struct ApplyCurrentInputBufferElementToInputDataForGatherSystem<TInputComponentData, TInputHelper>

    For internal use only. When using Forced Input Latency (ForcedInputLatencyTicks), this system writes the latest input back into the IInputComponentData just before input is gathered, which puts the input struct back into the correct state to be updated by the users gather input step (i.e. this system allows incremental values - like mouse pitch and yaw - to sum correctly).

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(GhostInputSystemGroup), OrderFirst = true)]
    public struct ApplyCurrentInputBufferElementToInputDataForGatherSystem<TInputComponentData, TInputHelper> : ISystem, ISystemCompilerGenerated where TInputComponentData : unmanaged, IInputComponentData where TInputHelper : unmanaged, IInputEventHelper<TInputComponentData>
    Type Parameters
    Name Description
    TInputComponentData

    Input component data.

    TInputHelper

    Input helper.

    Methods

    OnCreate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnUpdate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Implements

    ISystem
    Unity.Entities.ISystemCompilerGenerated
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