Setting up client and server worlds
Set up your clients and server using Netcode for Entities' networking model.
Topic | Description |
---|---|
Client and server worlds networking model | Understand the client and server networking model that the Netcode for Entities package uses. |
Network protocol checks | Understand network protocol checks in Netcode for Entities and how to disable them if required. |
Netcode for Entities multi-driver architecture | Understand the multi-driver Netcode for Entities architecture and how to set up and configure the NetworkStreamDriverStore . |
Use Unity Relay with Netcode for Entities | Understand how to setup Netcode for Entities to use Unity.Relay for self-hosting. |