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    Setting up client and server worlds

    Set up your clients and server using Netcode for Entities' networking model.

    Topic Description
    Client and server worlds networking model Understand the client and server networking model that the Netcode for Entities package uses.
    Network protocol checks Understand network protocol checks in Netcode for Entities and how to disable them if required.
    Netcode for Entities multi-driver architecture Understand the multi-driver Netcode for Entities architecture and how to set up and configure the NetworkStreamDriverStore.
    Use Unity Relay with Netcode for Entities Understand how to setup Netcode for Entities to use Unity.Relay for self-hosting.
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