Struct SwitchPredictionSmoothingSystem
System that manage the prediction transition for all ghost that present a SwitchPredictionSmoothing
components.
The system applying a visual smoohting to the ghost, by modifying the entity Unity.Transforms.LocalToWorld matrix.
When the transition is completed, the system removes the SwitchPredictionSmoothing component.
Implements
ISystemCompilerGenerated
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(TransformSystemGroup))]
[UpdateBefore(typeof(LocalToWorldSystem))]
[BurstCompile]
public struct SwitchPredictionSmoothingSystem : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystemCompilerGenerated
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