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    Struct RpcSystemErrors

    A system responsible for handling all the RpcSystem.ProtocolVersionError created by the RpcSystem while receiving rpcs.

    The connection that generated the RpcSystem.ProtocolVersionError will be disconnected, by adding a NetworkStreamRequestDisconnect component, and a verbose error message containing the following is reported to the application:

    - The local protocol.

    - The remote protocol.

    - The list of all registered rpc.

    - The list of all registered serializer.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [BurstCompile]
    public struct RpcSystemErrors : ISystem, ISystemCompilerGenerated

    Methods

    OnCreate(ref SystemState)

    Declaration
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnUpdate(ref SystemState)

    Declaration
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    Implements

    Unity.Entities.ISystem
    Unity.Entities.ISystemCompilerGenerated
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