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    Struct RotationOnlyVariant

    A serialization strategy for Unity.Transforms.LocalTransform that replicates only the entity Unity.Transforms.LocalTransform.Rotation.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "RotationOnly - 3D", false)]
    public struct RotationOnlyVariant

    Fields

    Rotation

    The rotation quaternion is replicated and the resulting floating point data use for replication the rotation is quantized with good precision (10 or more bits per component)

    Declaration
    public quaternion Rotation
    Field Value
    Type Description
    quaternion
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