Struct PredictedGhostSpawn
Added to a PredictedGhostSpawnList singleton entity.
Contains a transient list of ghosts that should be pre-spawned.
Expects to be handled during the GhostSpawnClassificationSystem step.
InternalBufferCapacity allocated to almost max out chunk memory.
In practice, this capacity just needs to hold the maximum number of client-authored
ghost entities per frame, which is typically in the range 0 - 1.
Assembly: Unity.NetCode.dll
Syntax
[InternalBufferCapacity(950)]
public struct PredictedGhostSpawn : IBufferElementData
Fields
entity
The Entity that has been spawned.
Declaration
Field Value
ghostType
Declaration
Field Value
spawnTick
The server tick the entity has been spawned.
Declaration
public NetworkTick spawnTick
Field Value
Methods
ToFixedString()
Declaration
public FixedString128Bytes ToFixedString()
Returns
Implements
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