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    Struct PreSerializedGhost

    Adding this component to a ghost will trigger pre-serialization for that ghost. Pre-serialization means that part of the serialization process happens before the regular serialization pass and can be done once for all connections. This can save some CPU time if the the ghost will generally be sent to more than one player every frame and it contains complex serialization (serialized data on child entities or buffers).

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct PreSerializedGhost : IComponentData, IQueryTypeParameter

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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