Struct PositionScaleVariant
A serialization strategy that replicates the entity Unity.Transforms.LocalTransform.Position and
Unity.Transforms.LocalTransform.Scale properties.
Assembly: Unity.NetCode.dll
Syntax
[Preserve]
[GhostComponentVariation(typeof(LocalTransform), "PositionScale - 3D", false)]
public struct PositionScaleVariant
Fields
Position
The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component).
The replicated position value support both interpolation and extrapolation
Declaration
Field Value
Scale
The scale value is replicated with a default quantization unit of 1000, and support both interpolation and exrapolation.
Declaration
Field Value
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