docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct PositionOnlyVariant

    A serialization strategy for Unity.Transforms.LocalTransform that replicates only the entity Unity.Transforms.LocalTransform.Position.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "PositionOnly - 3D", false)]
    public struct PositionOnlyVariant

    Fields

    Position

    The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation

    Declaration
    public float3 Position
    Field Value
    Type Description
    float3
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)