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    Struct NetworkStreamListenSystem

    A system processing NetworkStreamRequestListen components

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
    [UpdateBefore(typeof(NetworkStreamReceiveSystem))]
    [BurstCompile]
    public struct NetworkStreamListenSystem : ISystem, ISystemCompilerGenerated

    Methods

    OnCreate(ref SystemState)

    Declaration
    public void OnCreate(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnCreateForCompiler(ref SystemState)

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    OnUpdate(ref SystemState)

    Declaration
    public void OnUpdate(ref SystemState systemState)
    Parameters
    Type Name Description
    SystemState systemState

    Implements

    Unity.Entities.ISystem
    Unity.Entities.ISystemCompilerGenerated
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