Struct NetworkStreamListenSystem
A system processing NetworkStreamRequestListen components
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
[UpdateBefore(typeof(NetworkStreamReceiveSystem))]
[BurstCompile]
public struct NetworkStreamListenSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
OnUpdate(ref SystemState)
Declaration
public void OnUpdate(ref SystemState systemState)
Parameters
Type | Name | Description |
---|---|---|
SystemState | systemState |
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated