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    Struct NetworkStreamInGame

    A component used to signal that a connection should send and receive snapshots and commands. Before adding this component the connection only processes RPCs. Must be Added by game logic to start sending snapshots and commands.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct NetworkStreamInGame : IComponentData, IQueryTypeParameter

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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