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    Struct NetworkDriverStore.Concurrent

    Struct that contains a the Unity.Networking.Transport.NetworkDriver.Concurrent version of the Unity.Networking.Transport.NetworkDriver and relative pipelines.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct NetworkDriverStore.Concurrent

    Fields

    driver

    The Unity.Networking.Transport.NetworkDriver.Concurrent version of the network driver.

    Declaration
    public NetworkDriver.Concurrent driver
    Field Value
    Type Description
    NetworkDriver.Concurrent

    reliablePipeline

    The pipeline used for sending reliable messages

    Declaration
    public NetworkPipeline reliablePipeline
    Field Value
    Type Description
    NetworkPipeline

    unreliableFragmentedPipeline

    The pipeline used for sending big unreliable messages that requires fragmentation.

    Declaration
    public NetworkPipeline unreliableFragmentedPipeline
    Field Value
    Type Description
    NetworkPipeline

    unreliablePipeline

    The pipeline used for sending unreliable messages and snapshots

    Declaration
    public NetworkPipeline unreliablePipeline
    Field Value
    Type Description
    NetworkPipeline
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