Struct NetDebugSystem
Systems responsible to initialize and create the NetDebug singleton and to flush all logs.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[RequireMatchingQueriesForUpdate]
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
[CreateBefore(typeof(NetworkStreamReceiveSystem))]
[UpdateAfter(typeof(GhostCollectionSystem))]
public struct NetDebugSystem : ISystem, ISystemCompilerGenerated
Methods
OnCreate(ref SystemState)
Declaration
public void OnCreate(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
OnCreateForCompiler(ref SystemState)
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
OnDestroy(ref SystemState)
Declaration
public void OnDestroy(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state |
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated