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    Delegate GhostComponentSerializer.SerializeChildDelegate

    Delegate method used to serialize the component data present in the child entity into the outgoing data stream. Works on a single entity at time.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: Unity.NetCode.dll
    Syntax
    [Obsolete("The SerializeChildDelegate delegate has been deprecated and will be removed. Please use only use the SerializeDelegate instead", false)]
    public delegate void GhostComponentSerializer.SerializeChildDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, IntPtr componentData, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit)
    Parameters
    Type Name Description
    IntPtr stateData

    State data

    IntPtr snapshotData

    Snapshot data

    int snapshotOffset

    Snapshot offset

    int snapshotStride

    Snapshot stride

    int maskOffsetInBits

    Maskoffset in bits

    IntPtr componentData

    Component data

    int count

    Count

    IntPtr baselines

    Snapshot baseline

    DataStreamWriter writer

    Datastream writer

    StreamCompressionModel compressionModel

    Compression model

    IntPtr entityStartBit

    Entity start bit

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