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    Delegate GhostComponentSerializer.SerializeBufferDelegate

    Delegate method used to serialize the buffer content for the whole chunk. Works in batches.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: Unity.NetCode.dll
    Syntax
    public delegate void GhostComponentSerializer.SerializeBufferDelegate(IntPtr stateData, IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, int changeMaskBits, IntPtr componentData, IntPtr componentDataLen, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit, IntPtr snapshotDynamicDataPtr, ref int snapshotDynamicDataOffset, IntPtr dynamicSizePerEntity, int dynamicSnapshotMaxOffset)
    Parameters
    Type Name Description
    IntPtr stateData

    State data

    IntPtr snapshotData

    Snapshot data

    int snapshotOffset

    Snapshot offset

    int snapshotStride

    Snapshot stride

    int maskOffsetInBits

    Maskoffset in bits

    int changeMaskBits

    Change mask bits

    IntPtr componentData

    Component data

    IntPtr componentDataLen

    Component data length

    int count

    Count

    IntPtr baselines

    Snapshot baseline

    DataStreamWriter writer

    Datastream writer

    StreamCompressionModel compressionModel

    Compression model

    IntPtr entityStartBit

    Entity start bit

    IntPtr snapshotDynamicDataPtr

    Dynamic data pointer

    int snapshotDynamicDataOffset

    Dynamic data pointer offset

    IntPtr dynamicSizePerEntity

    Dynamic size per entity

    int dynamicSnapshotMaxOffset

    Dynamic snapshot max offset

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