Delegate GhostComponentSerializer.PostSerializeBufferDelegate
Delegate method to use to post-serialize buffers when the ghost use pre-serialization optimization.
Namespace: Unity.NetCode .LowLevel .Unsafe
Assembly: Unity.NetCode.dll
Syntax
public delegate void GhostComponentSerializer.PostSerializeBufferDelegate(IntPtr snapshotData, int snapshotOffset, int snapshotStride, int maskOffsetInBits, int changeMaskBits, int count, IntPtr baselines, ref DataStreamWriter writer, ref StreamCompressionModel compressionModel, IntPtr entityStartBit, IntPtr snapshotDynamicDataPtr, IntPtr dynamicSizePerEntity, int dynamicSnapshotMaxOffset)
Parameters
Type | Name | Description |
---|---|---|
Int |
snapshotData | Snapshot data |
int | snapshotOffset | Snapshot offset |
int | snapshotStride | Snapshot stride |
int | maskOffsetInBits | Maskoffset in bits |
int | changeMaskBits | Change mask bits |
int | count | Count |
Int |
baselines | Snapshot baseline |
Data |
writer | Datastream writer |
Stream |
compressionModel | Compression model |
Int |
entityStartBit | Entity start bit |
Int |
snapshotDynamicDataPtr | Dynamic data pointer |
Int |
dynamicSizePerEntity | Dynamic size per entity |
int | dynamicSnapshotMaxOffset | Dynamic snapshot max offset |