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    Delegate GhostComponentSerializer.DeserializeDelegate

    Deserialize the component and buffer data from the received snapshot and store it inside the SnapshotDataBuffer.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Assembly: Unity.NetCode.dll
    Syntax
    public delegate void GhostComponentSerializer.DeserializeDelegate(IntPtr snapshotData, IntPtr baselineData, ref DataStreamReader reader, ref StreamCompressionModel compressionModel, IntPtr changeMaskData, int startOffset)
    Parameters
    Type Name Description
    IntPtr snapshotData

    Snapshot data

    IntPtr baselineData

    Snapshot baseline

    DataStreamReader reader

    Datastream reader

    StreamCompressionModel compressionModel

    Compression model

    IntPtr changeMaskData

    Change mask data

    int startOffset

    Start offset

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