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    Struct SnapshotDataBufferComponentLookup

    Helper struct that can be used to inspect the presence of components from a SnapshotData buffer and retrieve their data. The lookup can be passed ot jobs

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode.LowLevel
    Assembly: Unity.NetCode.dll
    Syntax
    public struct SnapshotDataBufferComponentLookup
    Remarks

    The helper only allows you to read component data. Buffers are not supported.

    Methods

    GetFallbackPredictionMode(in GhostSpawnBuffer)

    Retrieve the prediction mode used as fallback if the spawning ghost has not been classified.

    Declaration
    public GhostSpawnBuffer.Type GetFallbackPredictionMode(in GhostSpawnBuffer ghost)
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost

    The spawning ghost

    Returns
    Type Description
    GhostSpawnBuffer.Type

    The fallback mode to use

    GetGhostOwner(in GhostSpawnBuffer, in DynamicBuffer<SnapshotDataBuffer>)

    Retrieve the network id of the player owning the ghost if the ghost archetype has a GhostOwner.

    Declaration
    public int GetGhostOwner(in GhostSpawnBuffer ghost, in DynamicBuffer<SnapshotDataBuffer> data)
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost

    The spawning ghost

    DynamicBuffer<SnapshotDataBuffer> data

    Snapshot data buffers

    Returns
    Type Description
    int

    the id of the player owning the ghost, if the GhostOwner is present, 0 otherwise.

    HasBuffer<T>(int)

    Check if the a component of type T is present in this spawning ghost.

    Declaration
    public bool HasBuffer<T>(int ghostTypeIndex) where T : unmanaged, IBufferElementData
    Parameters
    Type Name Description
    int ghostTypeIndex

    The index in the GhostCollectionPrefabSerializer collection

    Returns
    Type Description
    bool

    Whether the type is present in this spawning ghost

    Type Parameters
    Name Description
    T

    Component type

    Remarks

    This work for both IComponentData and IBufferElementData

    HasComponent<T>(int)

    Check if the component of type T is present in this spawning ghost.

    Declaration
    public bool HasComponent<T>(int ghostTypeIndex) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    int ghostTypeIndex

    The index in the GhostCollectionPrefabSerializer collection

    Returns
    Type Description
    bool

    Whether the component is present in this spawning ghost.

    Type Parameters
    Name Description
    T

    Component type in spawning ghost.

    Remarks

    This work for both IComponentData and IBufferElementData

    HasGhostOwner(in GhostSpawnBuffer)

    Check if the spawning ghost has a GhostOwner.

    Declaration
    public bool HasGhostOwner(in GhostSpawnBuffer ghost)
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost

    The spawning ghost

    Returns
    Type Description
    bool

    True if the spawning ghost is owner predicted

    IsOwnerPredicted(in GhostSpawnBuffer)

    Check if the spawning ghost mode is owner predicted.

    Declaration
    public bool IsOwnerPredicted(in GhostSpawnBuffer ghost)
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost

    The spawning ghost

    Returns
    Type Description
    bool

    True if the spawning ghost is owner predicted

    TryGetComponentDataFromSnapshotHistory<T>(int, in DynamicBuffer<SnapshotDataBuffer>, out T, int)

    Try to retrieve the data for a component type T from the the snapshot history buffer.

    Declaration
    public bool TryGetComponentDataFromSnapshotHistory<T>(int ghostTypeIndex, in DynamicBuffer<SnapshotDataBuffer> snapshotBuffer, out T componentData, int slotIndex = 0) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    int ghostTypeIndex

    The index in the GhostCollectionPrefabSerializer collection.

    DynamicBuffer<SnapshotDataBuffer> snapshotBuffer

    The entity snapshot history buffer.

    T componentData

    The deserialized component data.

    int slotIndex

    The slot in the history buffer to use.

    Returns
    Type Description
    bool

    True if the component is present and the component data is initialized. False otherwise

    Type Parameters
    Name Description
    T

    Component type

    Remarks

    Buffers aren't supported. Only components present on the root entity can be retrieved. Trying to get data for components in a child entity is not supported.

    TryGetComponentDataFromSpawnBuffer<T>(in GhostSpawnBuffer, in DynamicBuffer<SnapshotDataBuffer>, out T)

    Try to retrieve the data for a component type T from the spawning buffer.

    Declaration
    public bool TryGetComponentDataFromSpawnBuffer<T>(in GhostSpawnBuffer ghost, in DynamicBuffer<SnapshotDataBuffer> snapshotData, out T componentData) where T : unmanaged, IComponentData
    Parameters
    Type Name Description
    GhostSpawnBuffer ghost

    Spawning buffer

    DynamicBuffer<SnapshotDataBuffer> snapshotData

    Snapshot data

    T componentData

    Component data

    Returns
    Type Description
    bool

    True if the component is present and the component data is initialized. False otherwise

    Type Parameters
    Name Description
    T

    Component type

    Remarks

    Buffers aren't supported. Only components present on the root entity can be retrieved. Trying to get data for components in a child entity is not supported.

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