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    Struct GhostPredictionSwitchingQueues

    Singleton component with APIs and collections required for converting client ghosts GhostMode to Predicted & Interpolated. GhostPredictionSwitchingSystem

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct GhostPredictionSwitchingQueues : IComponentData, IQueryTypeParameter

    Fields

    ConvertToInterpolatedQueue

    ConvertGhostToInterpolated(EntityManager, GhostUpdateVersion, NetDebug, NativeArray<GhostCollectionPrefab>, Entity, float, ref FixedList64Bytes<Entity>, ref uint)

    Declaration
    public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToInterpolatedQueue
    Field Value
    Type Description
    NativeQueue<ConvertPredictionEntry>.ParallelWriter

    ConvertToPredictedQueue

    ConvertGhostToPredicted(EntityManager, GhostUpdateVersion, NetDebug, NativeArray<GhostCollectionPrefab>, Entity, float, ref FixedList64Bytes<Entity>, ref uint)

    Declaration
    public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToPredictedQueue
    Field Value
    Type Description
    NativeQueue<ConvertPredictionEntry>.ParallelWriter

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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