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    Delegate GhostImportance.ScaleImportanceDelegate

    Scale importance delegate. This describes the interface GhostSendSystem will use to compute importance scaling. The higher importance value returned from this method, the more often a ghost's data is synchronized. See GhostDistanceImportance for example implementation.

    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public delegate int GhostImportance.ScaleImportanceDelegate(IntPtr connectionData, IntPtr importanceData, IntPtr chunkTile, int basePriority)
    Parameters
    Type Name Description
    IntPtr connectionData

    Per connection data. Ex. position in the world that should be prioritized.

    IntPtr importanceData

    Optional configuration data. Ex. Each tile's configuration. Handle IntPtr.Zero!

    IntPtr chunkTile

    Per chunk information. Ex. each entity's tile index.

    int basePriority

    Priority computed by GhostSendSystem after computing tick when last updated and irrelevance.

    Returns
    Type Description
    int

    Scale importance value.

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