Struct GhostGroup
Similar to Unity.Entities.LinkedEntityGroup, this buffer can be added to a ghost (via the
GhostAuthoringComponent
),
and it denotes that a group of ghosts should all be serialized as part of this ghost.
Note: LinkedEntityGroup
stores the root entity in the list, GhostGroup does not!
For usage, nuances, and best practices, see: https://docs.unity3d.com/Packages/com.unity.netcode@latest/index.html?subfolder=/manual/ghost-groups.md
Implements
IBufferElementData
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[InternalBufferCapacity(0)]
public struct GhostGroup : IBufferElementData
Fields
Value
A child entity.
Declaration
public Entity Value
Field Value
Type | Description |
---|---|
Entity |
Implements
Unity.Entities.IBufferElementData