Struct GhostDistanceData
The default configuration data for GhostImportance.
Uses tiling to group entities into spatial chunks, allowing chunks to be prioritized based on distance (via the
GhostDistancePartitioningSystem), effectively giving you performant distance-based importance scaling.
Assembly: Unity.NetCode.dll
Syntax
public struct GhostDistanceData : IComponentData, IQueryTypeParameter
Fields
TileBorderWidth
Width of the tile border. When deciding whether an entity is on one or the other,
the border where it can enter is determined by this parameter.
Declaration
public float3 TileBorderWidth
Field Value
TileCenter
Offset of the tile center
Declaration
Field Value
TileSize
Declaration
Field Value
Implements
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