Struct GhostConnectionPosition
Add this component to each connection to determine which tiles the connection should prioritize.
This will be passed as argument to the built-in scale function to compute Importance.
See GhostDistanceImportance implementation.
Assembly: Unity.NetCode.dll
Syntax
public struct GhostConnectionPosition : IComponentData, IQueryTypeParameter
Fields
Position
Position of the tile in world coordinates
Declaration
Field Value
Rotation
Currently not updated by any systems. Made available for custom importance implementations.
Declaration
public quaternion Rotation
Field Value
ViewSize
Currently not updated by any systems. Made available for custom importance implementations.
Declaration
Field Value
Implements
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