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    Enum ClientServerTickRate.FrameRateMode

    Enum to control how the simulation should deal with running at a higher frame rate than simulation rate.

    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public enum ClientServerTickRate.FrameRateMode

    Fields

    Name Description
    Auto

    Use Sleep if running in a server-only build, otherwise use BusyWait.

    BusyWait

    Let the game loop run at full frequency and skip simulation updates if the accumulated delta time is less than the simulation frequency.

    Sleep

    Use Application.TargetFrameRate to limit the game loop frequency to the simulation frequency.

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