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    Class ClientOnlyVariant

    Special universal component variant that can be assigned to any component and/or buffer when configuring the GhostComponentSerializerCollectionSystemGroup. Mostly used for stripping components from the server-side ghost prefabs.

    To use this for your own types: Set it as the default in your own RegisterDefaultVariants(Dictionary<ComponentType, Rule>) method.

    Inheritance
    object
    ClientOnlyVariant
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public sealed class ClientOnlyVariant
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